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Scrivener for ios memory requirements ipad
Scrivener for ios memory requirements ipad








scrivener for ios memory requirements ipad
  1. Scrivener for ios memory requirements ipad android#
  2. Scrivener for ios memory requirements ipad plus#

It's interesting that I never got a memory warning. iPad 13-inch (iOS 11.4, 4GB memory): 3GB can be allocated.

Scrivener for ios memory requirements ipad plus#

  • iPhone 7 Plus (iOS 12.1, 3GB memory): 1.8GB can be allocated.
  • iPhone X (iOS 11.4, 3GB memory): 1.2GB can be allocated.
  • iPad Air 2 (iOS 11.4, 2GB memory): 1.3GB can be allocated.
  • iPhone 5s (iOS 10, debug mode, 1GB memory): 600MB can be allocated.
  • But I don’t think any Scrivener user would think twice about the cost. I wrote a test app that measures how much memory an app can allocate before it's killed. Scrivener for iOS is relatively expensive by iOS app standards, at 19.99. I know that using too much memory means that when my app goes into the background, iOS will terminate it quicker.

    scrivener for ios memory requirements ipad

    If you're inclined to say that it depends on the OS version, you can assume we're talking about iOS 7.

    Scrivener for ios memory requirements ipad android#

    Another problem I have with Word is that the Apps for iOS for the iPad and iPhone and Android have extremely limited functionality and I. I'm referring to the total memory used by the process - heap, stack, static data, code, Core Animation backing stores, etc. Scrivener is now at version 3.0 and seems here to stay. Is there a difference between the above? Is each individual app limited to a fixed amount of memory in the interest of keeping a few apps in the background, or can the foreground app kick out ALL background apps from memory, and take the whole 1GB (or 512MB) to itself (and the OS, of course)?ĭoes it matter whether the device is an iPad or an iPhone? If I get my app working on an iPad with 512MB memory, does it mean that it will also work on an iPhone with 512MB memory, and vice-versa? I know that UIViews, and their Core Animation backing stores, will take more memory on the iPad because of the larger screen size, but other than that, is the memory situation the same between an iPhone and an iPad with the same memory? On a device with 1GB memory, how can can one app use? On a device with 512MB memory, how much can one app use? I understand that this does not have a precise answer, and I'm looking for a range, like: "Apps are killed when they use 300-350MB on a 512MB device. What's the situation nowadays? I could do go buy a bunch of iDevices and do a test myself, but I wanted to check: Has anyone done a test? For the original iPad, with 256MB RAM, I found that my app could use up to 100-140MB before it got killed.










    Scrivener for ios memory requirements ipad